BricsCAD supports a variety of Mesh entities including primitive shapes and other meshes. You can access the mesh creation tools from the Model>Meshes menu.
Mesh primitive tools enable you to create basic 3D shapes in the same way you may be familiar with in AutoCAD. The resulting entities are generated as sets of faces and are, therefore, hollow inside.
When you create any of the curved meshes, you must specify the number of segments to approximate the curved faces.
More Mesh Shapes
Additional tools from the Meshes menu enable you to create a variety of other mesh shapes. For example, you can pick points in 3D space to define the vertices of a mesh, revolve a profile around an axis, or create a ruled mesh between two profiles. The possibilities are endless!
Because mesh entities are defined by sets of faces, they offer unique editing opportunities. For example, you might start with a primitive sphere and then use grips to move various vertices.
I didn’t spend too much time on Mesh entities because I want to move on to Solids. Solid modeling is the foundation for much of the advanced modeling functionality in BricsCAD. Join me for the next stop on our BricsCAD tour to learn more!
If you missed the previous tours on our BricsCAD Journey, it’s never too late to catch up! First, learn about functionality in the BricsCAD Classic Edition. Then, continue on to the Pro Edition. Everything you learn about Classic also applies to Pro!