Did you now that BricsCAD provides you will a whole toolset of intelligent snaping and tracking systems that speed up your 2D and 3D drafting? By utilizing Temporary Tracking, 3D snaps and Polar Snaps, you can make sure that every line is exactly where you need it to be in the shortest possible time.
Polar snaps help you understand the relative location between entities in the drawing space and the movement of your cursor during a drawing command. They are particularly handy for people who have trouble working in 3D, but can also be extremely useful for maintaining accuracy when drafting in 2D.
By default, when you align with the X Y or Z axis, a preview trajectory in the same color as the corresponding axis will appear “a tracking path”. Hit Shift to fix to this angle and the preview trajectory will change to red.
Turn Polar Snaps On and Off
To turn Polar snaps off and on, click the POLAR tab in the bottom-right of your workspace.
You can also hit F10!
Customize Polar Snaps
Polar snapping doesn’t have to be at 90°! You can snap to any angle you care to choose – ideal for isometric drawing or custom styles! Navigate to Settings > Drafting > Coordinate input > AutoSnap. Here you can modify the polar angle.
You can also add specific angles under “Polar add angles”. Make sure to turn on Polar mode option 4 “Use additional polar tracking angles”. Separate each angle with a semicolon “;”
Angles that do not correspond to the X Y or Z axis (90°) will display in blue-purple.
3D Entity Snaps
To set the 3D Entity Snaps
To set 3D entity snaps you can use the 3D Entity Snaps toolbar, Shift + right-click or enter the settings.
|Center||Snaps to the center of 3D faces.|
|Intersection||Snaps to the intersections of linear entities, edges, and polar or entity snap tracking lines with faces.|
|Knot||Snaps to knots (fit points) on splines.|
|Midpoint||Snaps to the midpoint of a face edge.|
|Nearest||Snaps to a point on the face of a 3D entity that is nearest to the cursor.|
|None||Disables all 3D snap modes.|
|Perpendicular||Snaps to a point perpendicular to a face on a 3D entity.|
|Vertex||Snaps to the closest vertex of a 3D entity and the control vertices of splines.|
When no command is running, click a tool button to toggle the snap mode on/off. During a command, click a tool button to set the snap mode for the next point, this temporarily disables all other selected snap modes.
Once you’ve got the hang of Polar Snapping and your 3D snaps are under control, you might want to start experimenting with Temporary tracking. Use it to set a point in relation to other entities without creating unnecessary entities. This handy tool works in both 2D and 3D!
It’s the digital equivalent of making pencil markings before you draw the line in with your pen.
To set Temporary Tracking
To access this essential tool middle-click (the mouse scroll button) or type TK into the Command line, after you start a drawing command.
Select a starting “reference point” from which to set the relative location. Then, move the cursor in a given direction. Type in the distance and hit Enter or simply left-click. Repeat until you have the location you need.
To finish, right-click to use the coordinate as the origin point for the drawing command.
You can even use temporary tracking mid-way through a command. For example, when drawing a spline you can recall temporary tracking for each vertex.